Mobile Development with C#

Building Native iOS, Android, and Windows Phone Applications

Paperback Engels 2012 1e druk 9781449320232
Verwachte levertijd ongeveer 16 werkdagen

Samenvatting

It's true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework-with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It's an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy.

By building a series of simple applications, you'll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today's three most important mobile platforms.

- Learn the building blocks for building applications on iOS, Android, and Windows Phone
- Discover how the Mono tools interact with iOS and Android
- Use several techniques and patterns for maximizing non-UI code reuse
- Determine how much functionality can go into the shared business logic layer
- Connect to external resources with .NET's rich networking stack
- Read and write data using each platform's filesystem and local database
- Create apps to explore the platforms' location and mapping capabilities

Specificaties

ISBN13:9781449320232
Taal:Engels
Bindwijze:paperback
Aantal pagina's:155
Uitgever:O'Reilly
Druk:1
Verschijningsdatum:22-6-2012
Hoofdrubriek:IT-management / ICT

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Over Greg Shackles

Greg Shackles is a Senior Software Engineer at OLO Online Ordering, based in New York City. An active member of the community, Greg speaks regularly at many user groups and regional events. Greg received both Bachelor's and Master's degrees in Computer Science from Stony Brook University. In addition to his passion for technology, he is also an avid fan of heavy metal, baseball, and craft beer, sometimes in combination. His blog, which focuses mainly on .NET and related topics, can be found at gregshackles.com.

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Inhoudsopgave

Preface

1. Surveying the Landscape
-The Players
-Write Once, Run Anywhere
-An Alternative Approach
-Summary

2. Hello, Platforms!
-iOS
-Android
-Windows Phone
-Summary

3. Code Sharing Techniques
-Project Setup
-File Linking
-Abstraction
-Observer Pattern
-Partial Classes
-Conditional Compilation
-Summary

4. Accessing the Network
-Reaching into the Cloud
-Notifying the User Interface
-Summary

5. Storing Data
-Project Setup
-Accessing the Filesystem
-Using a Local Database
-Summary

6. Location, Location, Location
-Mapping
-Mocking Location
-Using Location Data
-Summary

Appendix A: Creating Android Virtual Devices
Appendix B: Further Reading

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