Motion in Games
5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings
Paperback Engels 2012 2012e druk 9783642347092Samenvatting
This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
Specificaties
Lezersrecensies
Inhoudsopgave
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments.- Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism.- Realtime, Physics-Based Marker Following.- Fast Motion Retrieval with the Distance Input Space.- Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection.- Dealing with Variability When Recognizing User’s Performance in Natural Gesture Interfaces.- Treating Phobias with Computer Games.- Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata.
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan