Beginning iOS 6 Games Development

Paperback Engels 2012 2012e druk 9781430244226
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   

Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.

Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

*** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

Specificaties

ISBN13:9781430244226
Taal:Engels
Bindwijze:paperback
Aantal pagina's:368
Uitgever:Apress
Druk:2012

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Inhoudsopgave

1. A Simple First Game<p>
2. Setting Up Your Game Project<p>
3. Explore the Game Application Lifecycle<p>
4. Quickly Build an Input-Driven Game<p>
5. Quickly Build a Frame-byFrame Game<p>
6. Create Your Characters: Game Engine, Image Actors, and Behaviors<p>
7. Build Your Game: Vector Actors and Particles<p>
8. Build Your Game: Understanding Gestures and Movements<p>
9. Game Center and Social Media<p>
10. Monetizing via the Apple App Store<p>
11. Add Sound to your Game<p>
12. A Completed Game: Belt Commander<p>
13. Physics!<p>
14. Appendix A: Designing and Creating Graphics

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        Beginning iOS 6 Games Development